Skins

2018

3-channel video projection with 3-channel audio, 5 minutes

Skins centers on a series of metaphors and camera language that suggests a person loses the skin. The work is carried out by computer-generated imagery and simulated reality. Audiences will encounter three flattened screens with speakers placed in different place that echo each other. Three screens will present different angels of the story, which the viewer cannot watch simultaneously, while the sound will retain the linear narration and synthesize the fragmented imageries.