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This project is cooperated with a Taiwanese artist Chi Po-Hao(紀伯豪), developing in different approaches and forms separately.
2017
Installation view, presented in Cognitive Dissidence Ray Smith Studio
2017
Installation view, presented in SMC-17, Aalto University, Espoo, Finland
2016
Algorithmic composition based on 360-degree
2017
Algorithmic composition based on 360-degree
2016
The first version, presented at Handshake 302, China
Introduction
Lightscape is series of works which challenge the assumption of the landscape as the center. In the past few decades, there has been increasing concern with the representation of contemporary capitalism in visual art. Kevin Lynch’s ‘Imaging The City’ reflects that in the hyper-visual modern city, the whole image of city justifies renewed examination. Art production and criticism are also important creations to consider, such as the works of Trevor Paglen and Allan Sekula, which take the responsibility to produce images and critique late contemporary capitalism. Therefore, I consider the urban landscape as an image that represents not only contemporary capitalism but also complex state apparatuses. In this work, city images and sounds can be understood as the process of constructing visual and aural based narratives about the potentialities of a place. I recorded the video and sounds, with 360-degree camera, from the street during nighttime. The lighting facilities (streetlights, builds, reflections, headlights etc.) could be considered as symbols that represent as the organizational structure of contemporary capitalism. I then processed the video with max/msp to transform the moving images into sound waves based on the appearance of trends and light patterns in the video. In other words, these generative sounds reflect the structures of a street as well as a place where people and activities are concentrated.
The city as the interface
The dramatic expansion of historically centralized nocturnal industry has led to indispensable of illuminations in the urban landscape. The light draws concerned flows of capital, control, and everyday life activities during night time into the urban redistribution. In the night time there is no longer existing silence, rather a tone play between the order and disorder, nature and culture, repetition and becoming, which as the way of image narration to challenge cultural assumptions, values, and norms roots. By recording, interpreting and generating methods to express how is everyday interactively establish the environment, cultural landscape, and aesthetic values, and people to choose their living environment to immediate reconstruct subject.
Approaches
By recording, interpretation to express how is everyday interactively establish the environment, cultural landscape, and aesthetic values, and people to choose their living environment to immediate reconstruct subject in the nighttime. Therefore, soundwalking or it could be called ‘lightwalk’, which walking with a 360-degree camera to record a street scene in the nighttime as the sound generative sources and notation.
Sonification is the use of non-speech audio to convey information or perceptualize data. Auditory perception has advantages in temporal, spatial, amplitude, and frequency resolution that open possibilities as an alternative or complement to visualization techniques. The uses of sonification in soundscape composition indicated that it must appeal to some degree of subjectivity in order to make it function, which means the work inherently reinterpret nature. Essentially, this concept emphasizes interpretation depends on the subjective of the listener, since the sound it produced in a highly abstract way, the role of listener appears to be the key of contents.
This project aims to present with the multichannel audio configuration, the melody comes from various directions in an ambisonic setting with the video projection and sound objects. The way that converts the random chaos into melodious harmonics is it the parallel of noise and music, the order, and disorder. This project will bring together elements of light and sound from different routes within the city, each masking the other, and serving as the basis for visual and aural interaction as manifest in video and installation.
Additional drawings and images