3-channel video and sound
Lost Skin conveys a fiction story that brings representational intentions but produces an uncanny familiarity. The story centers on a series of metaphors and lens language that suggest a person loses the skin. The work is carried out by computer-generated imagery and simulated reality, which brings up a series of questions: a created utopian environment in the virtual world, and “I” can be replaced - a contradiction between the official intention to bind the virtual and the real identity.; The encounter with identity and imagination, which are manipulated by social media in everyday life. Audiences will encounter with three flattened screens with speakers placed in different place that echoing each other. Three screens will present different angel of the story, viewer cannot watch three screens all together, but sound will remain the linear narration and synthesize the fragments of the image.